# X_DEVICE_FRAME_TOO_LARGE

## Means

a device socket frame is over the framework frame limit

## Typical cause

a device sent, or a request tried to send, a frame larger than DEVICE_FRAME_MAX_BYTES

## Fix

`import { DEVICE_FRAME_MAX_BYTES } from "@ultimat3/realtime/server"` — then split the payload into frames under it, or move the bytes to storage and send a key

[Realtime](/error-codes#realtime)
